Showing posts with label mass-effect. Show all posts
Showing posts with label mass-effect. Show all posts

Wednesday, April 7, 2010

Mass Effect 2 DLC and the Blur Demo

I downloaded the "Kasumi - Stolen Memory" DLC for Mass Effect 2 last night, and less than an hour later, I had finished it. The question is: was it worth the $7? Uh, maybe. It was certainly entertaining, and I'd say it was probably the most entertaining of what I call the "loyalty missions," but it sure was short. For those of you who've played Mass Effect 2 (and all the cool kids have by now), Kasumi functions exactly like Zaeed. You barely have to step off the ship to recruit her, and you can't romanticize her or even have conversations with her. She's just an extra party member that gets you a new loyalty mission, a new weapon (you find a bitchin' SMG during her mission), a new advanced training ability (flash bangs), and a new tech upgrade. So, you really don't get all that much for your $7, at least not quantitatively.

Qualitatively, however, Kasumi's Stolen Memory is excellent. The mission contains a mix of puzzle-solving and action, and Kasumi is both an intriguing character and useful in a fight. She has this bitchin' tech ability where she goes invisible, sneaks up behind a guy, and whacks 'em in the head. It's just cool. Plus, since she gets behind the enemies without dying, she's really good at drawing attention away from you. Plus, when shit gets real, she can cloak herself and get out of there, so she doesn't die too often. It also helps that the character is nice on the eyes and the ears. I haven't looked up who does her voice acting, but bravo. I just really wish you could have full-fledged conversations with her. The "press to tell story" thing feels so...hollow. I don't know why the DLC characters can't be fully-integrated with the rest of them. I want a recruitment mission, I want to earn her personal quest/loyalty mission, and I want to be able to really talk to her. Holy crap, talking about RPGs makes me sound like a loser. Look, Bioware is uncannily talented at character development, and we'll leave it at that.

Would I recommend it to a friend? That depends. If you're just going to use a save where you've completed the game and you're going back just for this, I'd skip it. If you're looking to play through the entire game again (or for the first time), then I'd pick it up (it's the same price as a meal at Chick-fil-A). Kasumi's an interesting character, and her loyalty mission is quite possibly the best in the game. She's also a useful fighter, but not so much so that I'd her in the final suicide mission over Legion, Miranda, or Grunt. Plus, if you're using a class that's low on firepower, the new SMG could be quite useful.

The other bit of DLC I got for Mass Effect 2 is the Firewalker DLC that's available over the Cerberus Network (i.e., free for those who bought new). Nobody liked the Mako in the first Mass Effect, so they completely cut vehicles from the retail game. Now they have a hovercraft as downloadable content. I guess it controls better, but I'm not trying to take it over mountainous terrain. Half the reason the Mako sucked was because of where they made me drive it. Anyway, I've played 2 of the 5 missions, and they've been a bore so far. The Firewalker has mounted guns, so I assume there'll be enemies at some point, but definitely not yet. The first two missions have basically consisted of traveling between check points. I certainly hope there's more to offer than that...and why doesn't this one come with a 'cheevo? Is that so much to ask?

Someone got Call of Duty 4 in my racing game. I played the Blur demo, and I've come away unimpressed. Combine Project Gotham Racing (it's made by the same guys) with Mario Kart power-ups and Call of Duty 4's online incentive program (including ranks, perks, and unlockables) , throw in a bunch of neon shit, and you've got Blur. This game is definitely less than the sum of its parts, though. The power-ups are largely uninspired, and the whole racing at night with everything having a neon glow style is off-putting. Plus, you see what power-up you're going to get, so the randomness of Mario Kart is removed, and that's not a good thing. Every power-up is designed so that the player in first or last could get it, so they're all boring. Blur is essentially a kart racer with boring power-ups and real cars. I had high hopes for this game, but it looks like it'll come nowhere close to Double Dash!! or Burnout: Revenge. I sure hope Slit/Second isn't this disappointing. The demo's free on XBL for all Gold subscribers, so feel free to give it a shot.

--Chilly P

Monday, March 29, 2010

Thoughts for Monday 032910

Sorry I haven't been updating much this week, I've been really busy doing nothing. Plus, I had my fantasy baseball draft. Anyway, Joystiq has a PSA you should look at. Ever had trouble defusing a bomb because you kept picking up kits? There's a work-around for that. Speaking of Bad Company 2, what is with that obnoxious horn that goes off when you're about to lose in Conquest? There's no reason for that. In fact, that might be annoying enough to make a certain list.

I'm eagerly anticipating the new Left 4 Dead 2 DLC. The game has 5 campaigns, so you could say you're paying $12 for each. The new DLC is an entire new campaign for $7. Sounds like a bargain to me, especially considering the outrageous price of the "stimulus package." My understanding is that the original cast from the first game makes an appearance as NPCs, which is cool, but it could be way cooler. Left 8 Dead anyone? I guess that title doesn't make as much sense...hmmm, those who are left, ate the dead. Anyway, allowing 8v8 versus would be entirely broken and probably less fun, but it would certainly be interesting and a nice change-o-pace. It would also have the potential for hilarity akin to Slappers Only.

Mass Effect 2's first expansion, which includes a new team member, is also priced at $7. While Activision jacks the prices up, EA is bringing them back down (EA published L4D2, but it does not own Valve like it owns Bioware). I'll definitely be picking this up, as well. I'm not sure when I'm going to find time to play all this while also getting my BFBC2 fix and making my way through FFXIII, but I'm sure as hell gonna try. It'll definitely take priority over Final Fantasy. There are too many good video games these days. I'm still sitting on unfinished copies of Fight Night Round 4, Secret of Monkey Island, Red Alert 3, Burnout Paradise, Beatles: Rock Band, and Call of Duty Classic, and that's just my 360 backlog of games I already own. That's not even including the games I want but have never purchased. I can't imagine what my backlog would look like if I was still trying to keep up with the Wii and DS catalogs. If I ever did buy a PS3, I think it'd cause me more stress than anything else (but God of War III looks soooo cool).

They're making a sequel to Hydro Thunder called Hydro Thunder Hurricane. I might skip this one and just wait for the trilogy to conclude in 10 years with Hydro Thunder Hurricane Tsunami.

Lastly, Penny Arcade had a damn good zinger last week.

--Chilly P

Thursday, March 4, 2010

Top 10: What the Hell Were They Thinking?


I like lists, so I'll be doing top 10 lists every so often. This edition is about some of the all-time fuck-ups in game design for this current generation (Otherwise the QB Vision Cone would be on here...possibly twice). Note that something like "The Javelin Glitch" won't be on this list, because there wasn't some fart-knocker over at IW who thought it'd be fun to sneak that into the code. It wasn't a design decision. So, here we go: a list of some shit that broke the game, some shit that was unfair, some infuriatin' shit, and shit that's just dumbfounding.

10. Brutal Legend-> Roadies
I know a lot people probably didn't play this game (let alone played it online), but let me run down the basics. It's an RTS (Schafer is lying to you) where the only way you can win is by destroying the enemy's stage, which is their only non-defense-tower building. Only one unit in the game (which belongs to one of three factions) is anti-building: the Roadie. The roadie is also the only unit that is invisible unless you are close to it. It's an invisible unit, which destroys your base quickly. Yeah, sounds balanced, right?

9. Mass Effect-> The Mako
Holy shit, I hated the Mako and I'm so glad they completely axed it for the far superior sequel. Trying to drive that jalopy over mountainous terrain was about as entertaining as rubbing my knuckles against sandpaper.

8. Grand Theft Auto IV-> Entertaining Friends
I'll never understand how this game got such a high metacritic score. You had your whiney, needy, backstabbing "friends" calling you every three damned seconds to insist that you go bowling or dart throwing or mini golfing (oh, wait, the mini golf course was just a prop), and they'd bitch and moan if you couldn't shake the cops in your greased up Admiral (more on that later) in time to satiate their spontaneous demands. Then, you finally pick up your annoying cousin or that incomprehensible Jamaican dude and when you finally get to the bowling alley, you find yourself spending 15 agonizing minutes playing a minigame that wouldn't make the cut in Fuzion Frenzy.

7. Halo Wars-> Prophet Rush
It is nearly impossible to beat a Prophet of Regret rush in 1v1 or 2v2 if you're using the UNSC. Even if you do possess the skill to fend off the rush, it takes way, way, way more time, effort, resources, and skill to defeat the rush than to execute it. I know they've nerfed the Prohpet by making him slower, but it's still a pain in the ass. Why the hell does he get an overshield? At least make him upgrade once or twice before you make him the only leader with auto-regenerating health.

6. Modern Warfare 2-> Akimbo Shotguns
I think anyone who's played Mod2 (and there are a lot of you) know exactly what I'm talking about. Sure, Akimbo made sense for SMGs and pistols because those are guns that lose significant accuracy when hip-fired, but who aims down sight with a shotgun? Ever? It just doubled the effectiveness of an already effective gun. That first patch couldn't come fast enough.

5. Call of Duty: World at War-> Bouncing Betties
The very first time I my head got blown off by one of these little bastards, I was dumbfounded. Where the hell did that explosion come from. I then sat back, stupified, as I watched the killcam show a nearly-invisible mine hop right out of the ground and explode in my face. It was from that moment on that I realized that World at War was not a game I would enjoy. Now, before you say, "Just put on Bombsquad," let me say this: fuck you. Don't defend them.

4. Gears of War 2-> Grenade Planting
I talked about this in my Rules for Shooters. A lot of people complained in the first Gears that it was too easy to get kills by grenade-tagging, so they responded to that in the sequel by letting you grenade tag EVERYTHING. The best part is that before they patched the game 30 times, the planted grenades were nearly impossible to shoot down if you did luck into seeing one before it killed you, and any douchebag running around the map controlling the 'nade spawns could actually plant infinite grenades. How the hell does it not occur to you that some douche is going to just plant a grenade next to grenade spawn and then run around planting grenades all over the damn map? They didn't even disappear when you die, so every game of Annex turned into a damned minefield. Ugh, terrible. To make matters worse, some maps had rotating weapon spawns that switched between frag and ink grenades and one team would get frags every time while the other was always stuck with inks (they patched that quickly, but what an inexcusable oversight). They have since patched the game numerous times so that a player can only have two active mines at a time and they're slightly easier to shoot down (although it still takes multiple shots for some reason). It's an improvement, but I would still prefer this feature be removed entirely.

3. Grand Theft Auto IV-> "Realistic" Car Physics
Hey, remember in GTA: Vice City when it so entertaining to just drive around in a Comet or a Cheetah and e-brake your way around every turn? Remember in GTA IV the first time you tried to e-brake around a turn, and the car went careening uncontrollably into the nearest pole, and then you went flying out the windshield, and a cop ran up and busted your ass on the spot? Yeah, that was fun, wasn't it? I looked "realistic" up in the dictionary, and this may shock the folks over at Rockstar North, but "fun" was not listed as a synonym. Also, Niko, buckle your seat belt. Not that hard.

2. Gears of War 2-> Smoke Grenade Stuns
I mentioned this in my rules post, but yeah, the 2 second rag doll effect was awful. The worst part is that it was inconsistent, too. Get stunned on some stairs and your floppy ass is gonna slowly slide all the way down while Cole Train patiently follows you down so he can chainsaw-domize you as soon as you get up. I actually remember wondering why they didn't just use the same animation they used for when your teammate hit you with a mortar. It only took them about a year to figure that one out.

1. Super Smash Bros. Brawl-> Random Tripping
Here we are, folks. The most mind-boggling design decision of all time: random tripping. I'm really not even sure what to say about it. I guess it's supposed to be some sort of rubber band system for leveling the playing field, but why can't I at least turn it off? I'm really just dumbfounded by this one. It's just so profoundly stupid. I guess I can postulate as to how the idea came up in a meeting:
"Alright guys, we've already taken away wave dashing to make sure our game is less fun for the people who will play it the longest, but I'm still worried our game is too good. We certainly want these people to buy our game, but we can't offer downloadable content on the Wii, so we need them to get bored with the game and buy Wii Fit. Any ideas?"
"We could take Mario out of the game."
"No, we need them to still buy it in the first place."
"Let's have the guys who compiled the soundtrack for Sonic Adventure 2 do the game music."
"No, no, the soundtrack really is a purchasing incentive for a nostalgia-based game like this."
"I got it. Let's make people trip randomly like they slipped on one of Diddy's bananas."
"My God, Jusaka-san, you've done it! It's perfect! It won't keep anyone from buying the game, and the hardcore players who buy a lot games in the first place will be infuriated by such a blatant random event! Fellas, crack open the sake and break out the hentai!"
The reason this is number 1 is because out of every fuck-up on this list, this is the only one where I really can't imagine any reason a sane person would include this in the game. It's not a balance oversight, it's not there to show off any sort of techno-babble, and it's not supposed to simulate something observed in real-life (maybe Bugs Bunny cartoons). I really just don't know what the fuck they were thinking.

--Chilly P