- The new iPhone operating system, iOS4, is available for download. It took like 20 minutes to everything the way I wanted, but I now have all but 10 apps (including the bottom bar) in folders and no longer have pages. I also grabbed a sweet Metroid wallpaper for my homepage. I'm currently listening to Pandora in the fuckin' background. Other than the aforementioned application, multitasking is largely worthless at this stage.
- I downloaded iBooks as well. It automatically downloads Whinnie the Pooh by A.A. Milne, but I got rid of it because it doesn't interest me. My digital library currently consists of Alice's Adeventures in Wonderland, On the Origin of Species, The Communist Manifesto, Metamorphosis, The Complete Works of William Shakespeare, The Art of War, Adventures of Huckleberry Finn, The United States Constitution, and The King James Bible. I wouldn't suggest trying to decipher my political and/or religious beliefs from that set. Anyway, there's a good amount of literary classics available for free, all of which I assume are public domain at this point. Now we'll see if I'll actually read any of them (spoiler: probably not).
- One last iPhone tidbit--and this one's games related--EA is having a massive $0.99 sale on over a dozen of their games. I think I'm gonna pick up Red Alert, SimCity, and maybe a racing game. I don't remember if Spore Origins (Sporigins?) was listed, but as someone who already has it, I can say that it's probably not even worth $1. Also, you'd think they'd offer Scrabble for $1 to try to compete with Words with Friends, but it's not so.
- The Medal of Honor beta for PC and PS3 has already begun, I believe. It's not available for 360 yet, but it will be "soon." I've already got a key, so I'll be sure to give my impressions.
- Onslaught for Bad Company 2 (it's like Horde, Firefight, or Nazi Zombies) is currently available for PS3 and will be available for 360 tomorrow. It's 800 Microsoft Points, which is a reasonable price; especially considering the success of Modern Warfare 2's 1200 point Stimulus Package.
- Speaking of BC2, I've officially gone platinum (1000 kills) with the M24 sniper rifle. I did it in almost exactly 20 hrs of use (no, it's not as long as it sounds). Want proof (By the way, that's a good site to use if you wanna find out how many Destruction 2.0 kills you have, or if you want to compare all of your stats with a friend)?
- Apparently, there's a way to get your BC2 games to stop lagging. I haven't tried it myself, but I have it on good authority that it works.
- Transformers: War for Cybertron has been getting some pretty positive reviews. I played the game at E3 and thought it was basically Call of Duty but uglier. However, that statement is quite a compliment to the gameplay mechanics. They were smooth, the control was tight, and the class system seemed surprisingly deep at first glance. In today's crowded market I doubt I'll ever give it the time it deserves, but if you've ever wanted to battle as a space robot that is also a vehicle, this looks like your golden opportunity.
- David Hale is moving on. We've both enjoyed reading him and wish him the best of luck; the Bulldog Nation will miss him.
Showing posts with label e3. Show all posts
Showing posts with label e3. Show all posts
Wednesday, June 23, 2010
In the News
Labels:
bad-company,
e3,
iphone,
medal-of-honor,
transformers
Monday, June 21, 2010
E3 Wrap-up
I'll get this out at the beginning: Game of the Show? Vanquish. I did some further research about the game because I'd been largely ignoring it up until I played it, and I'm excited to say that it's the latest game by Shinji Mikami. If that name sounds familiar, it's because he's the genius behind the Resident Evil series, specifically Resident Evil 4. If that name doesn't sound familiar, well, it's the dude who made Resident Evil 4. Now, for a little history...
Third-Person Shooters (TPS) were always kind of wonky. The camera was always way out from and centered on the character because that's how Super Mario 64 (a 3D platformer) had the camera. Just look at the early Resident Evil games, Jet Force Gemini, Splinter Cell, or Grand Theft Auto III and you'll notice how inferior TPS gunplay had always been to FPS gunplay. Then came Resident Evil 4, which pioneered the Over-the-Shoulder Third-Person Shooter (OtSTPS). Unlike a typical TPS, Resident Evil 4 had the camera directly over the right shoulder of the main character. By placing the player character on the left side of the screen, players could play the game like an FPS, but still have the benefit of seeing their character. Fast forward almost a couple years later and we get the next major evolution in OtSTPSes, Gears of War. Gears took the OtSTPS formula and made it more action oriented and made going into the cover work better than in any game before it. Turns out that using a cover mechanic in an OtSTPS worked beautifully. Vanquish is the next step.
Next to Gears of War, Resident Evil 4 & 5 feel very deliberate and slow-paced. Next to Vanquish, Gears of War feels downright sluggish. Vanquish also ups the complexity of the controls. Where Gears maps cover, run, and dive all to the 'A' button, Vanquish gives each of those functions their own mapping. Dive is 'A', cover is 'X', and roadie-running is replaced by rocket sliding, which is mapped to 'LB.' The game is fast, throws all sorts of ballistics your way at all times, and just kicks all around ass. There's only one thing that downgrades this game from "Must buy" to "Must play": no multiplayer. It's a shame because outside of the bullet-time aspect, the game seems perfectly suited for multiplayer and could easily garner a sizable online community. Here's to hoping they change their mind.
Vision by Proxy has gotten a little bit of attention, which is really flattering. It was really such a treat to be showcased by the booth that got The Misadventures of PB Winterbottom off the ground. So, thank you, IndieCade, for by Vision by Proxy a chance.
Did I mention I met Bear Grylls?
I watched a demo of F.3.A.R., and I gotta wonder what they were thinking. The game is all co-op now (like Resident Evil 5), and one person plays as a dude with a gun, and the other person is a mother fucking ghost. The ghost is able to levitate people, shoot them with ectoplasmic goo, and fly across the screen to possess them. The poor sap playing the other guy gets to use bullet time, but it isn't all that much of a bonus when both players get to have it when he activates it. If that's not enough, the ghost gets to solve all the puzzles, and in large firefights the other guy usually just gets shot at while the ghost possesses someone behind enemy lines and then kills everyone from behind. Seriously, what the hell was thinking process behind this? Who the hell wants to be the useless asshole who isn't a damned ghost? I mean, the ghost can't use guns unless he's possessing someone, but who cares? You get to use guns in every other game. I don't see the point unless you have a friend who loves laying down cover fire while you do all the cool stuff.
--Chilly P
Labels:
e3,
f.e.a.r.,
gears-of-war,
resident-evil,
vanquish,
vision-by-proxy
Friday, June 18, 2010
E3 Day 3
I did manage to get into the Portal 2 showing. In a word? Delightful. I was just in awe the entire time I was watching it. You really can't appreciate the complex puzzle possibilities of the new environment elements until you see them in action. This is particularly true for the excursion funnel. This apparently asbestos-based device (pictured above) creates a tunnel in space that moves people and objects through it. It also travels through portals. One puzzle they showed us (which is the one pictured above) had them using the tunnels to move a block around. They'd move the block horizontally for a while, and then shoot a portal beneath it to quickly move it upward. It was pretty cool to watch. On top of the new puzzle elements, it was also delightful to hear the new dialog from GLADoS. I had very high hopes for this game before, and now they're even higher. I just hope I'm not setting myself up for disappointment.
[Update] If you'd like to see some of the exact footage that I saw behind closed doors with Valve, you can watch it here.
I played some Marvel vs. Capcom 3. If you liked Marvel vs. Capcom 2, you'll like 3. If you didn't like 2, then you won't like 3. That's really all there is to it. Personally, although it was a lot of fun, I'm probably going to skip it. I already have Marvel vs. Capcom 2, and the new one feels a whole lot like the first one but with shinier graphics. Plus, I'm tired of getting my ass kicked online when I play fighting games.
I got my full ten minutes with The Legend of Zelda: Skyward Sword. Since I had an exhibitor pass I was able to get in line before any of the media or 'Exhibits Only' people could, and I chose Zelda over the 3DS. Why? Zelda was giving out free t-shirts, and they weren't giving out bupkis for the 3DS. Anyway, Zelda: SS (Link's a fascist now) looks like someone took Twilight Princess and painted over it with Wind Waker's palette. I guess the idea is to make it immediately distinguishable from the past two console Zeldas. Anyway, the game feels pretty good with the motion plus controls. The side effect that I find unfortunate is that you really have to get into your sword slicing now. A friend was telling me how much he liked and he then posed like he was clutching an imaginary sword and shield. I found it hard to get into it that much with some Nintendo rep constantly trying to help me. Sure, I might not have figured out that Link can sprint now without him, but it was still annoying.
My team members were telling me that LeVar Burton came by IndieCade and that he really enjoyed Vision by Proxy. This was particularly awesome for one of my team members who said she grew up Star Trek. I just know LeVar Burton as that guy I saw on Reading Rainbow when they forced me to watch it at school. Still, it's pretty cool, though. Several smaller bloggers wanted to write pieces abut us, so I'm going to keep an eye out for that. There were also some other independent devs who want me to try out their game and give them feedback, so it felt pretty nice to be part of this indie community. We may actually have to finish our game now, so stayed tuned for that.
Well, that'll pretty much do it. I'll write a wrap-up for the show when I get back to the ATL and I've had time to mull it over. I'm just so sorry that it's over. Going there and having a game of mine on display was a dream come true.
--Chilly P
Labels:
e3,
marvel-vs-capcom,
portal,
vision-by-proxy,
zelda
Wednesday, June 16, 2010
E3 Day 2
Sega might have a real winner on their hands with Vanquish. I'm not sure about the whole story behind it (I'm pretty sure some famous Japanese designer is behind it), but I know it's Japanese and I never expect Japanese shooters to feel this fantastic. It plays a lot like Gears of War, but faster. It also has a much more...titanium-feeling art direction. Oh, and holding the left bumper makes you slide around on your knees. It's to the same effect of the roadie run, but it's way cooler and distinctly Japanese. There's also the fact the you fight a whole bunch of robots instead of aliens. Oh, and if you tap the slide button while sitting in cover, the dude pulls out a cigarette and lights up. How ballin' is that? I had so much fun with it today that I had to demo it twice. It's definitely my favorite demo so far. I hope it has multiplayer. Good multiplayer. And co-op.
My least favorite demo, on the other hand, has to be the Conduit 2 demo. The graphics don't even look good for a Wii game. They also really need to work on their control scheme. Holding 'Z' pulls up a box and health bar around an enemy, yet if you want to aim down sight, you have to toggle it by pressing down on the d-pad. It looks ugly, feels terrible, and it's really just a shame because I like seeing small studios succeed.
Bungie, because they have to be cool, was holding hands-off demos every thirty minutes. I was able to skip the 2-3 hour line by showing up 3 minutes before one demo time and mixing into a crowd of people waving and hollering for t-shirts. By the time they ran out of shirts, I had miraculously blended into the front of the line :). Anyway, they demoed a space battle and the new Firefight mode for Reach. The space mission was one where you're in a limited area and you fly around in circles shooting banshees. It looked really dull, just like every other dog-fighting game or level ever, and maybe it's just me, but I doubt banshees are space-worthy. Firefight definitely looked cool, though. There's a new armor ability and class called 'Medic' where the player drops a bubble shield that heals people who are inside it. It worked nicely for Firefight, though I'd think it too overpowered for multiplayer. They also showed a new weapon that's a cross between the Hammer of Dawn from Gears and Bad Company's mortar strike. It was cool.
I saw a fat guy eat a booger. It was gross.
I found out today that my Exhibitor badge gets me into the private meeting rooms upstairs, so I checked that out a little bit today. I got some sweet Portal 2 swag, so I geeked out pretty hardcore about that. I'm going to sign up for some appointments tomorrow to preview those more private games for the good of all of us...except the ones who are dead.
--Chilly P
p.s. In case you haven't heard, ESPN is coming to the 360. It's gonna be killer.
Labels:
bad-company,
conduit,
e3,
gears-of-war,
halo,
portal,
vanquish
Tuesday, June 15, 2010
E3 Day 1
First off, the new locomotion system in Madden 11 feels incredible. They've been long overdue in that department, and I think they;ve finally gotten it right. I'm not at the point yet where I can implicitly trust their newfangled Gameflow system, but I did give it a try. They have a nice addition where you can choose a basic fourth down play on the fly, so no more having to search through plays when you want to fake it. Not having a sprint will take getting used to, but I think it's better in the long run.
Crackdown 2 feels a lot like the first one, and that means it feels good. I probably spent more time with that demo than any other today. It just speaks volumes about how fun the basic game mechanics of that series are.
I gave Dead Rising 2 a little bit of playtime today. It, too, feels exactly like its predecessor, but in this case it feels a little clunky. I was also disappointed with the seemingly small number of zombie character models. It's particularly noticeable when you kill identical twin zombies standing next to each other, especially when they're dressed the same. Sonic the Hedgehog 4 felt terrible during my playtime. It takes a full 2 seconds to get up to speed, what's that about? The new Tron game felt surprisingly fresh. I only played cycle racing, but it was pretty intense. I played Medal of Honor a little bit. Felt exactly like Bad Company 2. I'll wait for the beta to make a call on that one.
Metroid: Other M is an interesting game. Metroid Prime is my all-time favorite game, and Other M feels nowhere near as good as that game. That new Zelda game uses Motion Plus for more accurate sword mapping, and I can confirm that they did a pretty good job with it. Unfortunately, the graphical style is disagreeable. It's like a cross between Twilight Princess and Wind Waker. It needs to commit to one.
I saw Cliffy B and Shaun White.
I'm on a personal mission to snag as much swag (stuff. we. all. GET!) as possible. I've kinda been sucking it up on that part so far, but I'm going to work harder at it tomorrow. I missed out on Bulletproof-themed free burgers with T-shirt give-aways. I feel like a real sucker for that. I also feel like a sucker for not getting a business card from the Activision exec who checked out Vision by Proxy. Tomorrow will surely be more successful. I gotta go, it's eatin' timez.
--Chilly P
Labels:
bad-company,
crackdown,
dead-rising,
e3,
gears-of-war,
madden,
medal-of-honor,
metroid,
sonic,
tron,
vision-by-proxy,
zelda
E3 Day 0
Alright. My E3 experience starts today. I'll try to give updates daily, but I might not be able to. You know, too busy partying with nerds. Anyway, I'll actually be using my twitter account, so you can follow that off to the right. It's easier to tweet from an iPhone than post. IndieCade arranged for me to stay with some UCLA art design students, so I'm excited to see how they party. Anyway, more to come.
--Chilly P
--Chilly P
Monday, June 14, 2010
Tids and Bits for Monday 061410
Well, Clyde is down in South Africa for the World Cup, so I'm sure he'll have some interesting stories about that when he gets back. I tried watching the U.S.A. - England game. Ugh, I just don't like soccer. It's boring, and that's coming from a pretty avid baseball fan. They just kind of slowly trot around a giant field--sorry, pitch--kicking the ball back and forth to each other. Soccer games--sorry, matches--just feel devoid of events. It's unfortunate that Britain's influence spread soccer to all their colonies because had that not happened, maybe they'd like a better sport. I get it though, when you live in a third world country, soccer is accessible because it's cheap. Anyway, I'll let Sweet Clyde handle the rest of the soccer talk.
So, the second best Flash game ever made is getting an update, so I posted the video advertising it above. That's right, a Flash game is getting an update and they're advertising it. That just speaks to its monumental awesomeness.
So, you may ask, if that's only the second best Flash game ever made, what could possibly be the best? Why, it's Vision by Proxy, of course! All kidding aside, that little game I was a part of was apparently good enough to be recognized by IndieCade. In fact, they've decided to showcase it at E3, so that's where I'll be this week. Whether or not I'll be able to update (I'm not using the b-word) from there is to be seen, but you can be sure that I'll be back Friday evening with plenty to write about. Since I'm going as a developer and not as part of the media, I probably won't be able to get into the keynotes. However, I'll be sure to try out some demos and just soak up the nerdy atmosphere.
--Chilly P
Labels:
e3,
flash games,
super-mario-crossover,
vision-by-proxy,
world-cup
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