Showing posts with label vanquish. Show all posts
Showing posts with label vanquish. Show all posts

Monday, June 21, 2010

E3 Wrap-up


I'll get this out at the beginning: Game of the Show? Vanquish. I did some further research about the game because I'd been largely ignoring it up until I played it, and I'm excited to say that it's the latest game by Shinji Mikami. If that name sounds familiar, it's because he's the genius behind the Resident Evil series, specifically Resident Evil 4. If that name doesn't sound familiar, well, it's the dude who made Resident Evil 4. Now, for a little history...

Third-Person Shooters (TPS) were always kind of wonky. The camera was always way out from and centered on the character because that's how Super Mario 64 (a 3D platformer) had the camera. Just look at the early Resident Evil games, Jet Force Gemini, Splinter Cell, or Grand Theft Auto III and you'll notice how inferior TPS gunplay had always been to FPS gunplay. Then came Resident Evil 4, which pioneered the Over-the-Shoulder Third-Person Shooter (OtSTPS). Unlike a typical TPS, Resident Evil 4 had the camera directly over the right shoulder of the main character. By placing the player character on the left side of the screen, players could play the game like an FPS, but still have the benefit of seeing their character. Fast forward almost a couple years later and we get the next major evolution in OtSTPSes, Gears of War. Gears took the OtSTPS formula and made it more action oriented and made going into the cover work better than in any game before it. Turns out that using a cover mechanic in an OtSTPS worked beautifully. Vanquish is the next step.

Next to Gears of War, Resident Evil 4 & 5 feel very deliberate and slow-paced. Next to Vanquish, Gears of War feels downright sluggish. Vanquish also ups the complexity of the controls. Where Gears maps cover, run, and dive all to the 'A' button, Vanquish gives each of those functions their own mapping. Dive is 'A', cover is 'X', and roadie-running is replaced by rocket sliding, which is mapped to 'LB.' The game is fast, throws all sorts of ballistics your way at all times, and just kicks all around ass. There's only one thing that downgrades this game from "Must buy" to "Must play": no multiplayer. It's a shame because outside of the bullet-time aspect, the game seems perfectly suited for multiplayer and could easily garner a sizable online community. Here's to hoping they change their mind.

Vision by Proxy has gotten a little bit of attention, which is really flattering. It was really such a treat to be showcased by the booth that got The Misadventures of PB Winterbottom off the ground. So, thank you, IndieCade, for by Vision by Proxy a chance.

Did I mention I met Bear Grylls?

I watched a demo of F.3.A.R., and I gotta wonder what they were thinking. The game is all co-op now (like Resident Evil 5), and one person plays as a dude with a gun, and the other person is a mother fucking ghost. The ghost is able to levitate people, shoot them with ectoplasmic goo, and fly across the screen to possess them. The poor sap playing the other guy gets to use bullet time, but it isn't all that much of a bonus when both players get to have it when he activates it. If that's not enough, the ghost gets to solve all the puzzles, and in large firefights the other guy usually just gets shot at while the ghost possesses someone behind enemy lines and then kills everyone from behind. Seriously, what the hell was thinking process behind this? Who the hell wants to be the useless asshole who isn't a damned ghost? I mean, the ghost can't use guns unless he's possessing someone, but who cares? You get to use guns in every other game. I don't see the point unless you have a friend who loves laying down cover fire while you do all the cool stuff.

--Chilly P

Wednesday, June 16, 2010

E3 Day 2

Man, oh man, did I get some swag today. I have now doubled the amount of shirts that I have to take back home with me. I also saw Felicia Day and got my picture taken with Bear Grylls. But, on to some game impressions...

Sega might have a real winner on their hands with Vanquish. I'm not sure about the whole story behind it (I'm pretty sure some famous Japanese designer is behind it), but I know it's Japanese and I never expect Japanese shooters to feel this fantastic. It plays a lot like Gears of War, but faster. It also has a much more...titanium-feeling art direction. Oh, and holding the left bumper makes you slide around on your knees. It's to the same effect of the roadie run, but it's way cooler and distinctly Japanese. There's also the fact the you fight a whole bunch of robots instead of aliens. Oh, and if you tap the slide button while sitting in cover, the dude pulls out a cigarette and lights up. How ballin' is that? I had so much fun with it today that I had to demo it twice. It's definitely my favorite demo so far. I hope it has multiplayer. Good multiplayer. And co-op.

My least favorite demo, on the other hand, has to be the Conduit 2 demo. The graphics don't even look good for a Wii game. They also really need to work on their control scheme. Holding 'Z' pulls up a box and health bar around an enemy, yet if you want to aim down sight, you have to toggle it by pressing down on the d-pad. It looks ugly, feels terrible, and it's really just a shame because I like seeing small studios succeed.

Bungie, because they have to be cool, was holding hands-off demos every thirty minutes. I was able to skip the 2-3 hour line by showing up 3 minutes before one demo time and mixing into a crowd of people waving and hollering for t-shirts. By the time they ran out of shirts, I had miraculously blended into the front of the line :). Anyway, they demoed a space battle and the new Firefight mode for Reach. The space mission was one where you're in a limited area and you fly around in circles shooting banshees. It looked really dull, just like every other dog-fighting game or level ever, and maybe it's just me, but I doubt banshees are space-worthy. Firefight definitely looked cool, though. There's a new armor ability and class called 'Medic' where the player drops a bubble shield that heals people who are inside it. It worked nicely for Firefight, though I'd think it too overpowered for multiplayer. They also showed a new weapon that's a cross between the Hammer of Dawn from Gears and Bad Company's mortar strike. It was cool.

I saw a fat guy eat a booger. It was gross.

I found out today that my Exhibitor badge gets me into the private meeting rooms upstairs, so I checked that out a little bit today. I got some sweet Portal 2 swag, so I geeked out pretty hardcore about that. I'm going to sign up for some appointments tomorrow to preview those more private games for the good of all of us...except the ones who are dead.

--Chilly P

p.s. In case you haven't heard, ESPN is coming to the 360. It's gonna be killer.