Showing posts with label zelda. Show all posts
Showing posts with label zelda. Show all posts

Friday, June 18, 2010

E3 Day 3

Well, it's over. I think I might cry.

I did manage to get into the Portal 2 showing. In a word? Delightful. I was just in awe the entire time I was watching it. You really can't appreciate the complex puzzle possibilities of the new environment elements until you see them in action. This is particularly true for the excursion funnel. This apparently asbestos-based device (pictured above) creates a tunnel in space that moves people and objects through it. It also travels through portals. One puzzle they showed us (which is the one pictured above) had them using the tunnels to move a block around. They'd move the block horizontally for a while, and then shoot a portal beneath it to quickly move it upward. It was pretty cool to watch. On top of the new puzzle elements, it was also delightful to hear the new dialog from GLADoS. I had very high hopes for this game before, and now they're even higher. I just hope I'm not setting myself up for disappointment.
[Update] If you'd like to see some of the exact footage that I saw behind closed doors with Valve, you can watch it here.

I played some Marvel vs. Capcom 3. If you liked Marvel vs. Capcom 2, you'll like 3. If you didn't like 2, then you won't like 3. That's really all there is to it. Personally, although it was a lot of fun, I'm probably going to skip it. I already have Marvel vs. Capcom 2, and the new one feels a whole lot like the first one but with shinier graphics. Plus, I'm tired of getting my ass kicked online when I play fighting games.

I got my full ten minutes with The Legend of Zelda: Skyward Sword. Since I had an exhibitor pass I was able to get in line before any of the media or 'Exhibits Only' people could, and I chose Zelda over the 3DS. Why? Zelda was giving out free t-shirts, and they weren't giving out bupkis for the 3DS. Anyway, Zelda: SS (Link's a fascist now) looks like someone took Twilight Princess and painted over it with Wind Waker's palette. I guess the idea is to make it immediately distinguishable from the past two console Zeldas. Anyway, the game feels pretty good with the motion plus controls. The side effect that I find unfortunate is that you really have to get into your sword slicing now. A friend was telling me how much he liked and he then posed like he was clutching an imaginary sword and shield. I found it hard to get into it that much with some Nintendo rep constantly trying to help me. Sure, I might not have figured out that Link can sprint now without him, but it was still annoying.

My team members were telling me that LeVar Burton came by IndieCade and that he really enjoyed Vision by Proxy. This was particularly awesome for one of my team members who said she grew up Star Trek. I just know LeVar Burton as that guy I saw on Reading Rainbow when they forced me to watch it at school. Still, it's pretty cool, though. Several smaller bloggers wanted to write pieces abut us, so I'm going to keep an eye out for that. There were also some other independent devs who want me to try out their game and give them feedback, so it felt pretty nice to be part of this indie community. We may actually have to finish our game now, so stayed tuned for that.

Well, that'll pretty much do it. I'll write a wrap-up for the show when I get back to the ATL and I've had time to mull it over. I'm just so sorry that it's over. Going there and having a game of mine on display was a dream come true.

--Chilly P

Tuesday, June 15, 2010

E3 Day 1

I'm gonna try to be quick, so please excuse any typos.

First off, the new locomotion system in Madden 11 feels incredible. They've been long overdue in that department, and I think they;ve finally gotten it right. I'm not at the point yet where I can implicitly trust their newfangled Gameflow system, but I did give it a try. They have a nice addition where you can choose a basic fourth down play on the fly, so no more having to search through plays when you want to fake it. Not having a sprint will take getting used to, but I think it's better in the long run.

Crackdown 2 feels a lot like the first one, and that means it feels good. I probably spent more time with that demo than any other today. It just speaks volumes about how fun the basic game mechanics of that series are.

I gave Dead Rising 2 a little bit of playtime today. It, too, feels exactly like its predecessor, but in this case it feels a little clunky. I was also disappointed with the seemingly small number of zombie character models. It's particularly noticeable when you kill identical twin zombies standing next to each other, especially when they're dressed the same. Sonic the Hedgehog 4 felt terrible during my playtime. It takes a full 2 seconds to get up to speed, what's that about? The new Tron game felt surprisingly fresh. I only played cycle racing, but it was pretty intense. I played Medal of Honor a little bit. Felt exactly like Bad Company 2. I'll wait for the beta to make a call on that one.

Metroid: Other M is an interesting game. Metroid Prime is my all-time favorite game, and Other M feels nowhere near as good as that game. That new Zelda game uses Motion Plus for more accurate sword mapping, and I can confirm that they did a pretty good job with it. Unfortunately, the graphical style is disagreeable. It's like a cross between Twilight Princess and Wind Waker. It needs to commit to one.

I saw Cliffy B and Shaun White.

I'm on a personal mission to snag as much swag (stuff. we. all. GET!) as possible. I've kinda been sucking it up on that part so far, but I'm going to work harder at it tomorrow. I missed out on Bulletproof-themed free burgers with T-shirt give-aways. I feel like a real sucker for that. I also feel like a sucker for not getting a business card from the Activision exec who checked out Vision by Proxy. Tomorrow will surely be more successful. I gotta go, it's eatin' timez.

--Chilly P