Wednesday, September 15, 2010

First Reach Impressions

I'm only halfway through the campaign, so I'm not going to discuss that at this juncture, but I will say that I am enjoying it so far. My one complaint is that the new character models for the Elites feel a bit...rounded out, I guess. I remember the Elites in Combat Evolved seeming very lean and athletic-looking, but still having enough musculature to be far more imposing than Jackals. If the old models looked like collectible statuettes, the new ones look like action figures designs for children under the age of 10. They're devoid on edges and small parts. You can judge for yourself.

The first image is from Halo 2 and the second is from Reach. I guess the difference now that I see them side by side is how much broader the shoulders are on the Elite from Halo 2. The new models are almost too humanoid. They just don't jump out at you the way they used to. They might have done that so that they'll not such huge targets in multiplayer, but I think it kind of detracts from the single player experience.

As for the multiplayer, I think this game may go down as the definitive Halo game. Sure, there will always be people who like Combat Evolved the best, and there is literally nothing Bungie nor anyone else can do to change that, but there will always who think the first Super Mario Bros. is better than the third. Nostalgia and fear of change. I'm sure there will also be people who like Halo 2 the best, but I don't think anyone is going to say 3 is the best anymore. Nothing against 3--I loved 3--but CE, 2, and Reach will stand as the three paradigms of differing philosophies while 3 remains a neutered transition between 2 and Reach. CE will will remembered for its brilliant simplicity, innovation, and ease-of-use; 2 will be remembered as the best execution of a dual-wielding centered FPS; and Reach will be remembered for its clever gun balance, armor abilities, and staggering depth gameplay options. Unfortunately, Halo 3 is now obsolete in my mind. It had dual wielding, but it was more of a leftover from Halo 2 and hardly used. It had equipment, but equipment was gimmicky, frustrating, and at times over-powered. Armor abilities are basically like equipment, but fun. Halo 3 also had a great depth of gameplay options, but Reach has far more. Lastly, Reach's version of Forge makes Halo 3's look almost embarrassing. Double lastly, Halo 3 lacked any true standout maps like Blood Gulch, Lockout, or Ivory Tower.

While I was a big fan of dual-wielding and I will always argue that team slayer doesn't get any better starting with an SMG on Halo 2's Lockout, I can't say that I really miss it. Halo's gameplay really does benefit from shooting at guys you can barely see.

--Chilly P

2 comments:

  1. Anyone that says mario 1 is better than mario 3 should be beaten to death. Was that line about people thinking CE waz the best directed at me?
    I will be getting Reach next soon so i will have some better input then.

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